Sunday, 23 January 2011

Super Mario Galaxy

Partly as a filler post and partly as relief from the continuing onslaught of brick and concrete I just want to say that I think the 3D aspect of Nintendo's Super Mario games actually detracts from the playability.

Why? makes Mario sufficiently difficult to control (relative to a 2D Mario) that a 'forgiveness factor' - ie: how many mistakes you can make before you get punished - becomes necessary and in-built...which makes for a less satisfying experience than in the 2D world where cause and effect is always predictable (unless it's a crappy game) and if you win you feel you did it by yourself rather than having muddled your way through on a wing and a prayer with a bit of help from the programmers.

Or it could just be that I haven't quite mastered the controls.

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